instance_create_layer(x, y, layer_to_create_in, object)
function
spawns an object at an x and y position in a given layer. Layers can appear above or below eachother, and can be adjusted in the room properties. This function can also return the instance id of the object being spawned.
Sprite
Images
sprPlayerShip
sprEnemyShip
sprPanorama
sprLazer
If you want lazers to appear middle-centre when spawned, centre the origins of the planes and lazer.
if (x < 0){
x = room_width;
y = random(room_height);
}
if place_meeting(x,y,objLazer){
instance_destroy();
}
objPlayerShip Step event:
left = keyboard_check(vk_left);
right = keyboard_check(vk_right);
up = keyboard_check(vk_up);
down = keyboard_check(vk_down);
if (left) { x += -5; }
if (right) { x += 5; }
if (up) { y += -5; }
if (down) { y += 5; }
//lazer:
if keyboard_check_pressed(vk_space){
lazer = instance_create_layer(x,y,"Instances",objLazer);
with(lazer){
hspeed = 20;
}
}