Timer
Put an empty object (meaning with no sprite) into the room, doesn't matter what you name the object just add these events:
objTimer | Create event |
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room_speed constant is steps per second, so multiplying it by 20 gives us 20 seconds: |
objTimer | Step → Step event |
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objTimer | Draw → Draw GUI event |
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div takes away the remainder - gives us a nice round number: |