Timer
Put an empty object (meaning with no sprite) into the room, doesn't matter what you name the object just add these events:
| objTimer | Create event |
|---|---|
room_speed constant is steps per second, so multiplying it by 20 gives us 20 seconds:
| |
| objTimer | Step → Step event |
|---|---|
| |
| objTimer | Draw → Draw GUI event |
|---|---|
div takes away the remainder - gives us a nice round number:
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