platform | cut scenes | gml
objCutSceneTimer Create
timer_length = room_speed * 4; //3 seconds (i.e. timer starts at 3, last count is 1) audio_play_sound(soundCutsceneMusic, 0, true);
objCutSceneTimer Step
timer_length = timer_length - 1;
if (timer_length div room_speed == 0){
audio_stop_sound(soundCutsceneMusic);
room = room0; //room to switch to
}
objCutSceneTimer Draw
draw_set_font(font0); draw_set_color(c_maroon); draw_text(200,300,"Game starts in:"); draw_text(400,500,timer_length div room_speed);

