platform | cut scenes | gml
objCutSceneTimer Create
timer_length = room_speed * 4; //3 seconds (i.e. timer starts at 3, last count is 1) audio_play_sound(soundCutsceneMusic, 0, true);
objCutSceneTimer Step
timer_length = timer_length - 1; if (timer_length div room_speed == 0){ audio_stop_sound(soundCutsceneMusic); room = room0; //room to switch to }
objCutSceneTimer Draw
draw_set_font(font0); draw_set_color(c_maroon); draw_text(200,300,"Game starts in:"); draw_text(400,500,timer_length div room_speed);