two player camera | gml
CAMERAROOM Create
cam = view_get_camera(0); cam_x = 0; cam_y = 0; cam_minWidth = 1366/4; cam_minHeight = 768/4; cam_width = cam_minWidth; cam_height = cam_minHeight; cam_aspect = cam_minWidth/cam_minHeight cam_xBuffer = 100; cam_yBuffer = 100;
CAMERAROOM Step
//set x and y cam_x = (Player1.x+Player2.x)/2 cam_y = (Player1.y+Player2.y)/2 //set base width & hight cam_width = max(point_distance(Player1.x,0,Player2.x,0)+cam_xBuffer,cam_minWidth) cam_height = max(point_distance(0,Player1.y,0,Player2.y)+cam_yBuffer,cam_minHeight) //fix aspect ratios for width and height var cur_aspect; cur_aspect = max(cam_width,cam_height*cam_aspect) cam_width = cur_aspect cam_height = cur_aspect/cam_aspect camera_apply(cam) camera_set_view_pos(cam,cam_x-cam_width/2,cam_y-cam_height/2); camera_set_view_size(cam,cam_width,cam_height);