Dude player class
dude.py
import pygame
pygame.init()
from player_class import objPlayer
dude = objPlayer()
black = (0, 0, 0) #RGB
screen = pygame.display.set_mode((400, 300))
clock = pygame.time.Clock() #allows us to throttle frame rate
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
dude.left(1) #1px
if keys[pygame.K_RIGHT]:
dude.right(1)
screen.fill(black)
pygame.draw.rect(
screen,
dude.colour,
pygame.Rect(dude.draw()) #.draw() >> x,y,width,height
)
pygame.display.flip()
clock.tick(60) #caps at 60fps
pygame.quit()
player_class.py
class objPlayer:
def __init__(player, x=0, y=0, size=10): #create event
player.x = x
player.y = y
player.size = size
player.colour = (250,128,114) #salmon
def draw(player):
x = player.x
y = player.y
width = player.size
height = player.size
return(x,y,width,height) #for pygame.Rect(tuple)
def left(player, amt):
player.x = player.x - amt
def right(player, amt):
player.x = player.x + amt
def up(player, amt):
player.y = player.y - amt
def down(player, amt):
player.y = player.y + amt
save all files to same project folder, and launch dude.py:
