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Rubber Band AI



Rubber band AI is often known as a poorer implementation of "dynamic game difficulty balancing", which means to dynamically (ie. during the game) adjust the gameplay to be harder if it is too easy, or simpler if it is too hard. This is to try and keep the game competitive, and to equally be neither too boring nor too frustrating. Known as the rubber band effect due to the fact that no matter how far ahead you get, your opponents will (inevitably) catch you up, effectively like there is a rubber band connecting them to you (and as the band stretches..)

Mario Kart

The concept of rubber banding is famously made popular by this game, the patent of which can be read here:




Old Basketball Games

The principle can take on different names such as Comeback Code or CPU Assistance, as was the case in old basketball games, which allowed the user to toggle the rubber banding on or off:


Advantages of Rubber Band AI:


Disadvantages of Rubber Band AI: