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Terrain



Current practise in most games is to use a mix of procedural and manual world (i.e. terrain or map) design:

Manual (i.e. pre-made) World Design

For example, The Elder Scrolls V: Skyrim -


Procedural Terrain Generation

For example, Minecraft -


Advantages of Procedural Terrain Gen:


Disadvantages of Procedural Terrain Gen:

Other Considerations with Procedural Terrain Gen: