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Textures



#include

#include "file"
You will have to save your POV-Ray scene file into the include folder for this to work:
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"

camera {
  location <0, 0, -5>
  look_at  <0, 0,  0>
}

sphere {
  <0, 0, 0>, 1
  texture {
      Shadow_Clouds
      }
}

light_source { <0, 0, -10> White}


Experiment With The Included Files

There are lots of other shapes and textures pre-defined you can use, just open the file in POV-Ray and have a look:

Challenge

Texture the shapes you drew in other challenges