Textures
#include
#include "file"
You will have to save your POV-Ray scene file into the include folder for this to work:
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"
camera {
location <0, 0, -5>
look_at <0, 0, 0>
}
sphere {
<0, 0, 0>, 1
texture {
Shadow_Clouds
}
}
light_source { <0, 0, -10> White}Experiment With The Included Files
There are lots of other shapes and textures pre-defined you can use, just open the file in POV-Ray and have a look:
Challenge
Texture the shapes you drew in other challenges