Textures
#include
#include "file"
You will have to save your POV-Ray scene file into the include folder for this to work:
#include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "glass.inc" #include "metals.inc" #include "woods.inc" camera { location <0, 0, -5> look_at <0, 0, 0> } sphere { <0, 0, 0>, 1 texture { Shadow_Clouds } } light_source { <0, 0, -10> White}
Experiment With The Included Files
There are lots of other shapes and textures pre-defined you can use, just open the file in POV-Ray and have a look:
Challenge
Texture the shapes you drew in other challenges