Breakout
slice algorithm
By making sure a rebound isn’t simply "random" or "simple", we give control back to the user, and add skill to our game:
draw sprites
Make sure all sprites are centred:
scripts
ball:
paddle:
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aim_square:
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questions
Attempt the add the following elements to this game:- bottom of screen = out of bounds / game over
- bricks / blocks
- that disappear when hit
- that rebound ball when hit
- scoring
- limited time / time penalty
- bonuses that fall from random blocks
- increase paddle width
- second ball
- use clone tool to create multiple blocks
- speed up ball as game progresses